Kiosk UI

Category:
UI/UX
Client:
Interactive III Class
The Goal
Emulate the order system of a store (real or fictional) by designing, prototyping, and animating the point-of-service kiosk interface. I chose to make a kiosk for the restaurant simulation game Papa's Sushiria by Flipline Studios.
The Result
I staged the final prototype on a countertop kiosk in Cinema4D and added the footage in After Effects. This user flow is also interactable on Figma.
The Process
I extensively documented my process in researching, studying, measuring, ideating, stylizing, testing, animating, and prototyping each element of this kiosk here in the full process deck.















