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Kiosk UI

Category:

UI/UX

Client:

Interactive III Class

The Goal

Emulate the order system of a store (real or fictional) by designing, prototyping, and animating the point-of-service kiosk interface. I chose to make a kiosk for the restaurant simulation game Papa's Sushiria by Flipline Studios.

The Result

I staged the final prototype on a countertop kiosk in Cinema4D and added the footage in After Effects. This user flow is also interactable on Figma.


The Process

I extensively documented my process in researching, studying, measuring, ideating, stylizing, testing, animating, and prototyping each element of this kiosk here in the full process deck.

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