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Available for work

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Floss Boss

Category:

UI/UX & Hardware

Client:

Capstone I & II Classes

The Goal

Produce an interactive experience based around an alternative controller with a team of designers and developers.

The Result

Over the course of six months, my team and I built a game revolving around the use of a giant flosser and toothbrush to activate animations onscreen. We took our game to San Francisco in March 2026 as finalists for alt.ctrl.GDC.

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The Process

For our initial prototypes in the fall, I modeled low-poly teeth in Cinema4D, measured the geometry of the faces, and cut them out of cardboard. In the spring I worked with my team to build our final set of teeth out of chicken wire, paper mache, and wood glue. I also drilled holes in the top of each tooth so that the photoresistors could sense light properly.

I outlined the branding parameters in our style guide, noting important elements like type and color to be used in our game and promotional material. During winter break, I built our website in Framer, linked here.

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